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Audit Replication

Sweep Blueprints for replication faults that produce no warning and survive every test a listen server can run. Reliable multicasts that overflow the reliable buffer and disconnect clients. Server calls with no validation, which is the surface cheats go through. Properties marked Replicated on classes that do not replicate, so they never leave the server. RepNotify functions that no longer exist. Always Relevant on classes there are many of. A net cull distance of zero, which is not 'no limit' but a limit of zero.

hf_audit_replicationRead only

Arguments

NameTypeDescription
limitinteger
= 40
Maximum findings to return.
pathstring
= /Game
Content path to sweep.

Nearby in Networking and replication: