Get Mesh Info
Everything about a static mesh: triangle and vertex counts per LOD, bounds, UV channels, material slots, Nanite state, and collision setup. Use this before asking why something renders or performs the way it does.
hf_get_mesh_infoRead onlyArguments
| Name | Type | Description |
|---|---|---|
meshreq | string | Asset path, e.g. /Game/Environment/SM_Rock. |
Related tools
Nearby in Meshes: