Describe Gameplay Effect
A Gameplay Effect's duration policy, stacking and every attribute it modifies, including whether each attribute still RESOLVES. FGameplayAttribute holds a name-based field path, so a renamed attribute leaves the modifier pointing at nothing with no compile error and no reference viewer entry.
hf_describe_gameplay_effectRead onlyArguments
| Name | Type | Description |
|---|---|---|
effectreq | string | Gameplay Effect Blueprint path or class name. |
Related tools
Nearby in Gameplay Ability System: