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Describe Gameplay Effect

A Gameplay Effect's duration policy, stacking and every attribute it modifies, including whether each attribute still RESOLVES. FGameplayAttribute holds a name-based field path, so a renamed attribute leaves the modifier pointing at nothing with no compile error and no reference viewer entry.

hf_describe_gameplay_effectRead only

Arguments

NameTypeDescription
effectreqstringGameplay Effect Blueprint path or class name.

Nearby in Gameplay Ability System: