Describe Gameplay Ability
An ability's tags and, more usefully, the DURATION POLICY of its cooldown and cost effects. A cooldown effect set to Instant gives the ability no cooldown at all, and a cost effect that is not Instant refunds itself when it expires. Both compile, both run, and both read as balance problems.
hf_describe_gameplay_abilityRead onlyArguments
| Name | Type | Description |
|---|---|---|
abilityreq | string | Gameplay Ability Blueprint path or class name. |
Related tools
Nearby in Gameplay Ability System: