Describe Collision
A static mesh's collision: how many simple primitives of each kind, what complexity it queries at, which profile it uses and whether that profile still exists. Resolves "Project Default" to what this project actually sets, because a mesh inheriting a bad default reads as fine.
hf_describe_collisionRead onlyArguments
| Name | Type | Description |
|---|---|---|
meshreq | string | Path to a Static Mesh asset. |
Related tools
Nearby in Collision: