Audit Collision
Find the collision faults that produce no error: meshes nothing can hit because they have no simple collision, meshes traced per-triangle against thousands of triangles, convex hulls that are heavier than their count suggests, and profiles naming something the project no longer defines. All three are invisible in the editor.
hf_audit_collisionRead onlyArguments
| Name | Type | Description |
|---|---|---|
complex_triangle_threshold | integer = 5000 | Triangle count above which per-poly collision becomes a finding. A round number, not a measurement. |
convex_vertex_threshold | integer = 512 | Total convex hull vertices above which the hulls become a finding. |
limit | integer = 200 | Maximum meshes to load and examine. Every one is loaded, which is not free. |
path | string = /Game | Folder to audit, recursively. |
Related tools
Nearby in Collision: