Skip to content
Jigwright
HullForge docs

Audit Collision

Find the collision faults that produce no error: meshes nothing can hit because they have no simple collision, meshes traced per-triangle against thousands of triangles, convex hulls that are heavier than their count suggests, and profiles naming something the project no longer defines. All three are invisible in the editor.

hf_audit_collisionRead only

Arguments

NameTypeDescription
complex_triangle_thresholdinteger
= 5000
Triangle count above which per-poly collision becomes a finding. A round number, not a measurement.
convex_vertex_thresholdinteger
= 512
Total convex hull vertices above which the hulls become a finding.
limitinteger
= 200
Maximum meshes to load and examine. Every one is loaded, which is not free.
pathstring
= /Game
Folder to audit, recursively.

Nearby in Collision: