Skip to content
Jigwright
HullForge docs

Get Texture Memory

Textures under a path sorted by memory cost, heaviest first, with resolution, format, LOD group and whether streaming is turned off. Answers "what is eating the texture budget" without a profiler. The sizes are for the CURRENT editor platform and settings, not for a cooked target, and the result says so.

hf_get_texture_memoryRead only

Arguments

NameTypeDescription
limitinteger
= 50
How many of the heaviest textures to return. Every texture under the path is loaded to measure it, which is not free.
pathstring
= /Game
Folder to examine, recursively.

Nearby in Cost and cleanup: