Get Texture Memory
Textures under a path sorted by memory cost, heaviest first, with resolution, format, LOD group and whether streaming is turned off. Answers "what is eating the texture budget" without a profiler. The sizes are for the CURRENT editor platform and settings, not for a cooked target, and the result says so.
hf_get_texture_memoryRead onlyArguments
| Name | Type | Description |
|---|---|---|
limit | integer = 50 | How many of the heaviest textures to return. Every texture under the path is loaded to measure it, which is not free. |
path | string = /Game | Folder to examine, recursively. |
Related tools
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