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Audit Naming

Check asset names against a prefix convention. The default table is Epic's own recommendation, which is a convention and not a law, and the whole table is an argument so a studio can enforce its own instead. Also reports names with spaces or characters that cause trouble in source control and on other platforms, which is not a matter of taste.

hf_audit_namingRead only

Arguments

NameTypeDescription
conventionsarrayYour own table, which replaces the default entirely when given. Each entry is {class, prefix}, e.g. {"class":"StaticMesh","prefix":"SM_"}.
limitinteger
= 200
pathstring
= /Game
Folder to audit, recursively.

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