Audit Naming
Check asset names against a prefix convention. The default table is Epic's own recommendation, which is a convention and not a law, and the whole table is an argument so a studio can enforce its own instead. Also reports names with spaces or characters that cause trouble in source control and on other platforms, which is not a matter of taste.
hf_audit_namingRead onlyArguments
| Name | Type | Description |
|---|---|---|
conventions | array | Your own table, which replaces the default entirely when given. Each entry is {class, prefix}, e.g. {"class":"StaticMesh","prefix":"SM_"}. |
limit | integer = 200 | |
path | string = /Game | Folder to audit, recursively. |
Related tools
Nearby in Cost and cleanup: