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Replace Actors

Swap actors for a different class, keeping their transforms. The replacements are NEW OBJECTS: every reference to an old actor from anywhere else now points at something destroyed, and a null actor reference is a legal state that nothing reports.

hf_replace_actorsWrite

Arguments

NameTypeDescription
actorsreqarray
assetreqstringWhat to replace them WITH: an actor Blueprint path, or a placeable asset like a Static Mesh.
copy_propertiesboolean
= true
Copy properties whose names and types match between the old and new class.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Actors and selection:

All 27 tools in Actors and selection — 18 more not listed here.