Replace Actors
Swap actors for a different class, keeping their transforms. The replacements are NEW OBJECTS: every reference to an old actor from anywhere else now points at something destroyed, and a null actor reference is a legal state that nothing reports.
hf_replace_actorsWriteArguments
| Name | Type | Description |
|---|---|---|
actorsreq | array | |
assetreq | string | What to replace them WITH: an actor Blueprint path, or a placeable asset like a Static Mesh. |
copy_properties | boolean = true | Copy properties whose names and types match between the old and new class. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Actors and selection:
- List Actors
- List Streaming Levels
- Move Actors To Level
- Remove Actor Component
- Select Actors
- Set Actor Folder
- Set Actor Label
- Set Actor Tags
All 27 tools in Actors and selection — 18 more not listed here.