Set Spline Point
Move one control point on a spline, then verify by reading it back.
hf_set_spline_pointWriteArguments
| Name | Type | Description |
|---|---|---|
actorreq | string | |
indexreq | integer | |
locationreq | object | |
component | string | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
space | string = world | world | local |
Related tools
Nearby in Splines: