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HullForge docs

Set Spline Point

Move one control point on a spline, then verify by reading it back.

hf_set_spline_pointWrite

Arguments

NameTypeDescription
actorreqstring
indexreqinteger
locationreqobject
componentstring
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
spacestring
= world
world | local

Nearby in Splines: