Audit Materials
Find material faults the editor reports nothing for, including the one that is not a slowdown but a visible failure: a material assigned to a skeletal mesh WITHOUT the skeletal mesh usage flag renders as the default grey checker, which reads as a broken import. Also sampler counts near the platform limit, translucent and two-sided together, and instances that override nothing.
hf_audit_materialsRead onlyArguments
| Name | Type | Description |
|---|---|---|
deep_chain_threshold | integer = 3 | Instance depth at or above which the chain becomes a finding. |
limit | integer = 200 | Maximum materials to load and examine. Every one is loaded, which is not free. |
path | string = /Game | Folder to audit, recursively. |
sampler_threshold | integer = 13 | Sampler count at or above which the count becomes a finding. The hard limit is 16 on most platforms; the default leaves room to act. |
Related tools
Nearby in Materials:
- Add Material Function Call
- Add Material Node
- Add Material Parameter
- Connect Material Nodes
- Copy Material Parameters
- Create Material
- Create Material Function
- Create Parameter Collection
All 28 tools in Materials — 19 more not listed here.