Audit Lighting
Find lighting faults the editor reports nothing for. The big one: more than four overlapping Stationary lights, where the engine silently demotes the excess to fully dynamic and the only sign is a red X in a viewport mode nobody switches on. Also Static lights on a project that disallows static lighting, which makes them Movable while the dropdown says otherwise, and levels with no sky light.
hf_audit_lightingRead onlyArguments
| Name | Type | Description |
|---|---|---|
large_radius_threshold | number = 2000 | Attenuation radius in world units above which a shadow-casting Movable light becomes a finding. A round number, not a measurement. |
stationary_overlap_limit | integer = 4 | Overlapping Stationary lights allowed before it is a finding. 4 is the engine's own limit and there is rarely a reason to change it. |
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