Audit Assets
Find problems across a folder: meshes with no collision, meshes with no material assigned, assets nothing references, and missing lightmap UVs. Reports what it checked AND what it did not, so a clean result is not mistaken for a full bill of health.
hf_audit_assetsRead onlyArguments
| Name | Type | Description |
|---|---|---|
limit | integer = 100 | Maximum assets to examine. Loading meshes is not free. |
path | string = /Game | Folder to audit, recursively. |
Related tools
Nearby in Audits: