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Audit Assets

Find problems across a folder: meshes with no collision, meshes with no material assigned, assets nothing references, and missing lightmap UVs. Reports what it checked AND what it did not, so a clean result is not mistaken for a full bill of health.

hf_audit_assetsRead only

Arguments

NameTypeDescription
limitinteger
= 100
Maximum assets to examine. Loading meshes is not free.
pathstring
= /Game
Folder to audit, recursively.

Nearby in Audits: