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Describe Behavior Tree

What a behaviour tree is made of and, more usefully, every blackboard key it references and whether each one still resolves. A node holds a key by NAME, so a renamed or deleted key breaks the reference with no compile error and no reference viewer entry; at runtime the decorator built on it evaluates as false rather than failing, and the branch it guards simply never runs.

hf_describe_behavior_treeRead only

Arguments

NameTypeDescription
treereqstringBehavior Tree asset path.

Nearby in AI and behaviour trees: